While Black Panther has been one of Marvel’s most important heroes in the comics for decades, many did not know the character until his introduction to the Marvel Cinematic Universe in. Captain America: Civil War. Almost two years later, T’Challa’s first standalone adventure took its popularity to new heights, withRead More →

Global retail sales of licensed merchandise rose 4.4% to $ 262.9 billion in 2016, from $ 251.7 billion the year before, according to the third annual market size study of licensing industry from the Licensing Industry Merchandiser’s Association. The organization said the results were being fueled by products derived fromRead More →

Star wars and other entertainment properties helped boost global spending on licensed merchandise by 4.4% to $ 262.9 billion in 2016, according to an annual tally released today. The International Licensing Industry Merchandisers’ Association (known as LIMA) has released its “Annual Global Survey of the Licensing Industry” to coincide withRead More →

The excitement of Pokemon Go may be easing a bit, but that hasn’t stopped merchandise sales from going through the ledgers. Retailers and industry analysts report that sales of Pokemon-related merchandise, be it plush characters, clothing, movies, or console video games, have all grown significantly since the initial launch. ofRead More →

Global retail sales of licensed merchandise, such as products bearing images or references to TV shows, sports team logos and more, increased 4.2% to $ 251.7 billion in 2015, according to the second annual edition of the Licensing Industry Merchandiser’s Association. Licensing Industry Market Sizing Study. The data will provideRead More →

When it comes to sequels, “Cars 2” goes against Hollywood’s conventional calculation. Its predecessor was the lowest-rated of Pixar Animation Studios’ 11 films and among its worst performers at the box office – at least, by the animation studio’s premier flawless standards. One attribute sets “Cars” apart from most otherRead More →