Star wars and other entertainment properties helped boost global spending on licensed merchandise by 4.4% to $ 262.9 billion in 2016, according to an annual tally released today. The International Licensing Industry Merchandisers’ Association (known as LIMA) has released its “Annual Global Survey of the Licensing Industry” to coincide withRead More →

The excitement of Pokemon Go may be easing a bit, but that hasn’t stopped merchandise sales from going through the ledgers. Retailers and industry analysts report that sales of Pokemon-related merchandise, be it plush characters, clothing, movies, or console video games, have all grown significantly since the initial launch. ofRead More →

Global retail sales of licensed merchandise, such as products bearing images or references to TV shows, sports team logos and more, increased 4.2% to $ 251.7 billion in 2015, according to the second annual edition of the Licensing Industry Merchandiser’s Association. Licensing Industry Market Sizing Study. The data will provideRead More →

Global retail sales of licensed merchandise rose 4.2% last year to $251.7 billion, driven by consumer passion for everything. star wars, the International Licensing Industry Merchandisers’ Association (LIMA) reports this morning as they kick off the industry’s annual Licensing Expo conference in Las Vegas. Rights holders’ share of the retailRead More →

Major League Baseball may take a step back from its e-commerce business in order to increase profits, The Post has learned. A decision to completely outsource its store is under consideration, sources said. MLB currently operates the e-commerce sites for all 30 teams – including inventory and pricing –Read More →

When it comes to sequels, “Cars 2” goes against Hollywood’s conventional calculation. Its predecessor was the lowest-rated of Pixar Animation Studios’ 11 films and among its worst performers at the box office – at least, by the animation studio’s premier flawless standards. One attribute sets “Cars” apart from most otherRead More →